Computing Error Bounds for Images on High Dynamic Range Displays
نویسنده
چکیده
The goal of this project is to compute a bound on the minimum error inherent in rendering a floating point image on a high dynamic range (HDR) display. The standard methods for rendering to this and similar devices will need to be real time. While they will employ the computation power of the GPU, many shortcuts which can affect image quality will be required in order to obtain interactive frame rates. The goal of this research is to serve as a basis of comparison for these methods, so one can weigh the quality-to-speed trade-offs of different optimizations. Furthermore, this process can be used to pre-compute video data for presentation on the display when interactivity is not required.
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